SparkMat
========
  Textures:
    - TriLegBossSpark
        Offset: 0.4749999940395355, 0
        Scale: 0.6000000238418579, 1
    - MovingMask

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 40, 106, 23, 255

  Material Colors:
    - 140, 70, 130, 0
    - 140, 70, 130, 0

  Color Registers:
    - 120, 64, 0, 255   / 45, 120, 20, 255
    - 100, 100, 80, 255 / 140, 170, 20, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (100, 100, 80)), then add (120, 64, 0), subtract 127, multiply by 4
         A = (tex #1 A)
    2: RGB = if R of (255, 255, 255) > (tex #2 RGB), use (prev. RGB), otherwise (0, 0, 0)
         A = 0
